More ABout ME

Tech & VFX artist

Hi ! My name is Loïc Cordonnier , I’m fond of Tech art and VFX inside of the game industry.

Making tools for artists, shader, texture, optimize assets or creating VFX that interact with the world are my hobbies.  

I’m solving problems during production and making pipelines for artist to ensure the best result.

All tools provided along with its documentation ensure the best synergy between tech and art.

 

Main software

Unreal Engine

Game engine.

Houdini

3D procedural software for modeling, rigging, animation and VFX.

Substance designer

Generate texutre from procedural patern.

Substance painter

Texture directly to 3D mesh in real time.

3ds Max

3D modeling software.

Perforce

Version control software used for developing application within the team.

Gaea

Procedural terrain tool for VFX and environment.

Blender

Free open-source 3D software.

Embergen

Real time fluid simulation for VFX.

Contact ME

Have any questions? I’m always open to talk about tech, VFX, professional projects and how i can help you.