This is a cable tool made inside of houdini using vellum simulation. This is tool can use any trimsheet and unwrap uv to fit it.
Once inside of Unreal engine under a HDA format, you can run it with any parameter you want and use custom collision to fit your world. And place it with a simple spline.
Procedural Fence
This is a fence tool made inside of houdini. It uses a modular fence asset as a base wich can be change any time. It generate along a spline its own corners according to the base fence.
Procedural textures
Substance Designer
Shaders
Clouds
There is a clouds system that inlude weather system and storm wtih the use of flowmap
Vertex Paint
This vertex paint material allows the artist to paint within 4 channels.
Optimization
World selector for HISM
During the optimzation of Hellvest project, i have encountered an issue wich push me to produce a tool inside of unreal using a Blueprint Utility Widget.
With this one, i can select a static mesh inside of the scene and select all same static mesh with some parameter for exemple with an uniform scale of 1.
And then covert them to an hierachical instancied static mesh actor.
Other tools for artist
PBR Checker
This filter for substance painter was made inside of Substance designer. Following the PBR chart for unreal it shows if the textures are too bright or too dark considering if this is metal or not by a simple color code.
The artist just need to drag and drop it on top of his layer and he can check if every is alright.
Pipeline
Contact ME
Have any questions? I’m always open to talk about tech, VFX, professional projects and how i can help you.