More ABout ME
Hi ! My name is Loïc Cordonnier , I’m fond of Tech art and VFX inside of the game industry.
Making tools for artists, shader, texture, optimize assets or creating VFX that interact with the world are my hobbies.
I’m solving problems during production and making pipelines for artist to ensure the best result.
All tools provided along with its documentation ensure the best synergy between tech and art.
Main software
Unreal Engine
Game engine.
Houdini
3D procedural software for modeling, rigging, animation and VFX.
Substance designer
Generate texutre from procedural patern.
Substance painter
Texture directly to 3D mesh in real time.
3ds Max
3D modeling software.
Perforce
Version control software used for developing application within the team.
Gaea
Procedural terrain tool for VFX and environment.
Blender
Free open-source 3D software.
Embergen
Real time fluid simulation for VFX.
Contact ME
Have any questions? I’m always open to talk about tech, VFX, professional projects and how i can help you.